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thoughtimight) wrote2018-04-06 10:02 pm
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PLAYER.
NAME: Rae
CONTACT: cannibalartist @ plurk
ARE YOU 18 OR OLDER: Yes.
CHARACTER.
NAME: Dolores Abernathy
CANON: Westworld
AGE: Over 34 years since her creation.
CANON POINT:S1EP7, after her discussion with William on the train.
BACKGROUND:
CONTAINS WESTWORLD SPOILERS
Dolores at the Westworld Wiki, not the greatest resource but since her timeline does get jumpy since she is remembering things at different times.
Dolores is the first robotic host built for Westworld, an immersive theme park that mimics the 19th century American West. Her creator, Arnold, was tasked with creating life-like hosts, or robotic characters, for park guest to interact with. Arnold's focus on his creations was intense; he desired to make his characters unmistakably lifelike. Such a project gave a feeling of purpose after the death of his young son, Charlie.
Dolores first came online without a full-flesh build: only her head, neck and arms were reminiscent of a human being. The rest of her remained a metal build reminiscent of a human skeleton. Having nothing to reference prior to the moment she was first booted up, she came to consider this her awakening from a long sleep and the experiences with Arnold and techs as dreams rather than part of her reality. The first person that she saw and heard was Arnold. She did not regard him as a father but Arnold regarded her as a surrogate child. Dolores abided by Arnold's programming and welcomed all of his lessons of the world. It was the beginning of a bond that would span decades and would transcend even Arnold's death.
As his first creation, Dolores remained a fascination for Arnold. He thought more highly of her than any other host. While perfecting her mind over the years, Arnold even implemented his own voice into her processing in the hopes that Dolores would come to consciousness and recognize that she had thoughts rather than blindly going through the motions she was given. This intermittent voice constantly drew Dolores back to him from wherever she was in the park. Unlike other first generation hosts who had followed suit in her development, Dolores' progress was monitored by Arnold. In private meetings in a remote field lab, Arnold gave Dolores books that previously belonged to his son. He asked her to read passages from and asked her questions of what she thought of the world she lived in and if she noticed any irregularities. Dolores happily performed the tasks requested of her as they fit into her more curious nature, but she never fully understood their purpose or relevance to the moment. She continued to drift contently through her programming just like the other hosts.
After spending years developing Dolores and coming to understand how her mind worked, Arnold came to believe that the hosts had the potential to become sentient. At first he tracked Dolores' responses to the books she was given and the growing sophistication of conversations they had by way of a pyramid diagram that he equated to consciousness. Each host was built with the structure of the pyramid in mind: memory at the bottom, followed by improvisation and ultimately self-actualization. The more Dolores learned, the more her personality developed as a character, but she remained unaware of herself outside of her narrative much to Arnold's frustration. Eventually his theory changed and rather than building her personality from the base up like a pyramid, he hypothesized that the only way to achieve consciousness with artificial life was to teach them to look inward. He tasked Dolores with playing a new game: finding the maze. Dolores would have to learn to follow her thoughts before she could recognize her own thoughts. With a blend of Arnold's voice and coding to guide her, she always found herself led to a church graveyard. In a plot marked her name, she would find a child's toy: a maze ball game. Even though she would often successfully find the maze, Dolores struggled to find its significance. She simply thought she was following an ethereal whim or calling which blended with later figured into her personality as constantly feeling the need to search for purpose and find her path.
Arnold remained confident that Dolores was close enough to consciousness to be considered alive. He realized that he had successfully created life in his misery of death, and yet the success was not entirely that in his mind. Horrified at the idea of opening the park and exposing an innocent populations to the potentially dark whims of guests, Arnold told Ford of his findings with Dolores. Ford, who fancied himself a more rational man than Arnold, dismissed his partner's claims. He insisted that the park would be opened as scheduled and there would be no further debate. To Ford, Arnold had simply immersed himself too much in the hosts.
In a moment of desperation, Arnold came up with a plan designed to shut Westworld down before it was open to the general public. He would utilize the most valuable and underestimated resource he had: Dolores. Arnold merged Dolores' programming with a new storyline that Ford had come up with. The story was centralized on a villain named Wyatt, a former Union officer who had come to see the world as one invaded by pests. Wyatt's main objective was to purge the world of those who lived in it in an effort to clean the slate for those who would inherit it: his followers. Dolores, with the help of another host named Teddy, shot and killed every host in the park while they were congregated in the "entrance" of the park in a town called Sweetwater. Knowing the blood of the hosts would not be enough of a PR nightmare for Westworld, Arnold planned for one more sacrifice. Bestowing a real gun, not the prop guns that Westworld programmed that were non-lethal to humans, on Dolores, Arnold summoned her once more. Unlike her cold-blooded killing of her fellow hosts, including Teddy, Dolores waited for Arnold to sit himself down in a chair in the town square. He played his son Charlie's favorite song as Dolores sat with him while holding his hand. A single voice command prompted Dolores to pull the trigger on Arnold, then on herself.
"These violent delights have violent ends."
Ford opened the park despite Arnold's death. Westworld's prices were steep, but they welcomed a healthy amount of investors. Dolores' memory was wiped clean and she was put to work as Ford saw fit: a plot device barely worthy of notice that was better off buried. Solely as intellectual property and technology, she was too valuable to destroy. Her permanent designation was the rancher's daughter, a character who ran errands in town and by night was a damsel who needed rescuing from bandits from the hills around her father's ranch. Dolores lived this life day-to-day for over thirty years never knowing that she experienced the same storyline, ran the same errands and met the same ill-fate every night.
It all changed on the day that the host who acted as her father, Peter Abernathy, found a photo on the ground. The photo pictured a woman from a 21st century city complete with lights and fashionable dress. Unable to process what he saw, Peter began to fall apart. Dolores, shocked by her father's condition, ran to town to fetch a doctor. He was only able to utter one phrase to his daughter.
"These violent delights have violent ends."
It was another ill-fated trip where she did not return. She was unable to see the photograph, conditioned like most hosts to be unaffected by aspects of the outside world. However, with the phrase that Arnold had used to previously free her from her hard-wiring uttered once more, Dolores finds herself able to access more of her memories and her mind than she is aware. Now she seeks the center of the maze, driven by the clear convictions of her idea of paths and purposes. The drive she has are her own thoughts, but she is not yet aware of them, only the primitive drive that she has a purpose and will follow that purpose through to the end.
PERSONALITY: Overall Dolores is an optimist. She was initially programmed to be a pleasant and welcoming host for guests to interact with and it has been her underlying personality trait ever since. The lines of dialogue that her personality is developed around involve seeing the beauty in the world that most people forget to see and how each person has an intended path that usually ends up linking them with other people. While there is a certain amount of naivety to this paradigm, Dolores is no fool. She refuses to let go of the idea that there is good and beauty in the world, but as she begins to remember instances from her life she keeps her lessons close to her heart. She has encountered terrible people and experienced inhumane and cruel acts, but she remains driven by the urge to follow the maze. Her faith in the maze is not based on the idea of reward or much knowledge of what the maze means at all, she only keeps her confidence in the calling she feels when she defers to the voice that tells her to find it. Though she cannot recognize it yet, it is the first desire of her own that she is able to follow.
Once she is able to recognize herself in the position of being a damsel in distress, Dolores grows to harbor some resentment in this helpless role. She becomes frustrated with the idea of not being able to help herself and takes action to correct this based on impulse. When a bandit corners her on the family farm one night, she shoots him through the neck because she is pushed to find the instinct to survive. When William and her are cornered by Confederados, soldiers who remained loyal to the Confederacy after the Civil War, Dolores kills the remaining men standing to preserve her life and William's. In a later conversation that day, she informs William that she does not want to be part of some elaborate story like how some people see life, she only wants to live in the moment and feel like she truly exists.
Dolores always finds ways to remain defiant despite being unaware that she lives through the same day over and over. She consistently asks Teddy, another host from the park who shares a romantic storyline with her, when they will get away from this life and start anew. When Teddy tells her one day that he will take her away someday, she replies that someday is what most people say when they mean never and calls his bluff. Even though her storyline and dialogue are programmed, she does possess the ability to improvise based on her basic traits. While she loves Teddy dearly and insists their path is strong and connected, she does not accept her friends unconditionally. Dolores has no issue questioning people's motives, even those closest to her. Her family is her priority, but after remembering their deaths she seems much more adrift and reckless with how she takes on challenges and
Most of the other hosts, including Dolores' father, regard her as a dreamer or someone who constantly has her head in the clouds. Her typical morning exchange with her father consists of her father asking her if she is going off to paint. He also reminds her that she needs to be back at the ranch by sundown, implying that she often loses track of time if she is left to her own devices. Her imagination leads her down a darker path as she begins to become more self-aware. In her travels with William, it is revealed that Dolores is taking the same journey that she has always been on by herself. She remembers increments of it with William and each of the shown scenes in the episode contain bits and pieces from different visits William has taken to the park. The span of time ranges from days to decades. Because her mind is tailored to recall all data at the whim of a voice command, when she begins to actually remember her days everything begins to read to her as one fluid timeline. These overlapped events are shocking to her and even though her logic tells her she is slipping into madness, she chooses to follow the clues they lay for her.
POWERS: In her home-world, Dolores can be tailored to fit any storyline that a programmer sees fit. Her skills, aspects of her personality and her emotions can be regulated by a mere click of a button. For example, she can be assigned excess strength, expert firearm proficiency or her abilities to even pull the trigger of a firearm can be revoked entirely.
Since Dolores will not be able to be programmed in game, she will possess the set of skills that she came in with. Her strength is average for an active young woman in her late twenties. She is proficient with firearms, having just gunned down several Confederate soldiers at once while protecting her traveling companion. This is the result of her Good Samaritan reflex kicking in, a trait that some hosts possess that will drive them to extremes to help out another. At the time she volunteers with COST, her firearm experience will be limited to guns that are from the late 19th century, the time period that Westword recreates.
As artificial intelligence with a processor stronger than the human brain, Dolores is able to recall information immaculately. Unfortunately because she is used to being reset at the end of each day and is only recently experiencing the passage of time rather than repeating the same day over and over, she can become overwhelmed by memories. In canon, she makes a pilgrimage over and over to "the maze" never realizing that she has made the journey many times before and sometimes recalls past incidents or conversations without realizing it is not part of her present. This will not affect every day circumstances, but she may experience a loss of time or overlapping memories in situations in-game such as death or any large altering of her current reality at the time.
She is still made of synthetic flesh and muscle and can be harmed like any other human, but her skeletal structure is entirely metallic. If she is wounded in any fashion that is mortal to the human body, Dolores will die. She can be rebooted if an adequate amount of matching synthetic blood from another host is put into her, but this is unlikely to apply to the setting. Human blood will not suffice as she is not human.
Since her storyline revolves around a ranch, Dolores is knowledgeable about livestock including cattle and horses. She has never participated in slaughtering livestock, but she has made reference to her father (another host) having a seasonal slaughtering of his herd.
Dolores does not need to eat or drink to stay alive as she has no functioning organs to sustain. This can be nerfed if needed by saying her body is changed with the setting and requires a new kind of maintenance outside of the park. She would not recognize eating or drinking as a necessity, therefore that might be a hard learning curve for her. Since she is also no longer in the park, her wounds or imperfections can no longer be cleaned up at the end of every day. From stitches to showers, Dolores will have to learn to be able to adapt to everyday continuous life including letting pain from wounds linger without being reset. She does not have sweat glands, but I'm sure during war she will become pretty grimy.
SAMPLES.
1ST PERSON: Gen. Text Meme with Teddy Flood
Word Association with Frank Castle
3RD PERSON: Thread with John Constantine at the TDM
Thread with William at the TDM
MISC.
SUITABILITY: Dolores has killed many times under command. She is not an impulsive murderer and the thought of combat both to stay alive or to fight for something is relatively new to her. In her canon point, she is beginning to understand the idea of independence and standing by ideas without simply letting them live in her imagining. I can see her coming to empathize, probably to a fault, with the rebellion stance of COST because she would see them standing for what she perceives as truth. She thinks of her events or things she falls into as paths, or events she must see through to the end even if it is ill-fated for her.
ITEM: A single tarot card displaying a picture of the maze.
CHARACTER @ID SUGGESTIONS: I'm open to whatever!
HOW DID YOUR CHARACTER JOIN COST?
Dolores was approached by a COST operative while searching for the maze. She was on a train out of a town called Pariah, part of her regular journey led by the thoughts in her head that she cannot yet recognize as her own will. Initially she thought she was traveling with two men she has come to know, but she found herself alone. In this moment of vulnerability when she felt fearful and lost, she agreed to join the cause.
...Ideally somehow the implant in her spine that would cause her to explode if she left the park was somehow now a factor.
NAME: Rae
CONTACT: cannibalartist @ plurk
ARE YOU 18 OR OLDER: Yes.
CHARACTER.
NAME: Dolores Abernathy
CANON: Westworld
AGE: Over 34 years since her creation.
CANON POINT:S1EP7, after her discussion with William on the train.
BACKGROUND:
CONTAINS WESTWORLD SPOILERS
Dolores at the Westworld Wiki, not the greatest resource but since her timeline does get jumpy since she is remembering things at different times.
Dolores is the first robotic host built for Westworld, an immersive theme park that mimics the 19th century American West. Her creator, Arnold, was tasked with creating life-like hosts, or robotic characters, for park guest to interact with. Arnold's focus on his creations was intense; he desired to make his characters unmistakably lifelike. Such a project gave a feeling of purpose after the death of his young son, Charlie.
Dolores first came online without a full-flesh build: only her head, neck and arms were reminiscent of a human being. The rest of her remained a metal build reminiscent of a human skeleton. Having nothing to reference prior to the moment she was first booted up, she came to consider this her awakening from a long sleep and the experiences with Arnold and techs as dreams rather than part of her reality. The first person that she saw and heard was Arnold. She did not regard him as a father but Arnold regarded her as a surrogate child. Dolores abided by Arnold's programming and welcomed all of his lessons of the world. It was the beginning of a bond that would span decades and would transcend even Arnold's death.
As his first creation, Dolores remained a fascination for Arnold. He thought more highly of her than any other host. While perfecting her mind over the years, Arnold even implemented his own voice into her processing in the hopes that Dolores would come to consciousness and recognize that she had thoughts rather than blindly going through the motions she was given. This intermittent voice constantly drew Dolores back to him from wherever she was in the park. Unlike other first generation hosts who had followed suit in her development, Dolores' progress was monitored by Arnold. In private meetings in a remote field lab, Arnold gave Dolores books that previously belonged to his son. He asked her to read passages from and asked her questions of what she thought of the world she lived in and if she noticed any irregularities. Dolores happily performed the tasks requested of her as they fit into her more curious nature, but she never fully understood their purpose or relevance to the moment. She continued to drift contently through her programming just like the other hosts.
After spending years developing Dolores and coming to understand how her mind worked, Arnold came to believe that the hosts had the potential to become sentient. At first he tracked Dolores' responses to the books she was given and the growing sophistication of conversations they had by way of a pyramid diagram that he equated to consciousness. Each host was built with the structure of the pyramid in mind: memory at the bottom, followed by improvisation and ultimately self-actualization. The more Dolores learned, the more her personality developed as a character, but she remained unaware of herself outside of her narrative much to Arnold's frustration. Eventually his theory changed and rather than building her personality from the base up like a pyramid, he hypothesized that the only way to achieve consciousness with artificial life was to teach them to look inward. He tasked Dolores with playing a new game: finding the maze. Dolores would have to learn to follow her thoughts before she could recognize her own thoughts. With a blend of Arnold's voice and coding to guide her, she always found herself led to a church graveyard. In a plot marked her name, she would find a child's toy: a maze ball game. Even though she would often successfully find the maze, Dolores struggled to find its significance. She simply thought she was following an ethereal whim or calling which blended with later figured into her personality as constantly feeling the need to search for purpose and find her path.
Arnold remained confident that Dolores was close enough to consciousness to be considered alive. He realized that he had successfully created life in his misery of death, and yet the success was not entirely that in his mind. Horrified at the idea of opening the park and exposing an innocent populations to the potentially dark whims of guests, Arnold told Ford of his findings with Dolores. Ford, who fancied himself a more rational man than Arnold, dismissed his partner's claims. He insisted that the park would be opened as scheduled and there would be no further debate. To Ford, Arnold had simply immersed himself too much in the hosts.
In a moment of desperation, Arnold came up with a plan designed to shut Westworld down before it was open to the general public. He would utilize the most valuable and underestimated resource he had: Dolores. Arnold merged Dolores' programming with a new storyline that Ford had come up with. The story was centralized on a villain named Wyatt, a former Union officer who had come to see the world as one invaded by pests. Wyatt's main objective was to purge the world of those who lived in it in an effort to clean the slate for those who would inherit it: his followers. Dolores, with the help of another host named Teddy, shot and killed every host in the park while they were congregated in the "entrance" of the park in a town called Sweetwater. Knowing the blood of the hosts would not be enough of a PR nightmare for Westworld, Arnold planned for one more sacrifice. Bestowing a real gun, not the prop guns that Westworld programmed that were non-lethal to humans, on Dolores, Arnold summoned her once more. Unlike her cold-blooded killing of her fellow hosts, including Teddy, Dolores waited for Arnold to sit himself down in a chair in the town square. He played his son Charlie's favorite song as Dolores sat with him while holding his hand. A single voice command prompted Dolores to pull the trigger on Arnold, then on herself.
"These violent delights have violent ends."
Ford opened the park despite Arnold's death. Westworld's prices were steep, but they welcomed a healthy amount of investors. Dolores' memory was wiped clean and she was put to work as Ford saw fit: a plot device barely worthy of notice that was better off buried. Solely as intellectual property and technology, she was too valuable to destroy. Her permanent designation was the rancher's daughter, a character who ran errands in town and by night was a damsel who needed rescuing from bandits from the hills around her father's ranch. Dolores lived this life day-to-day for over thirty years never knowing that she experienced the same storyline, ran the same errands and met the same ill-fate every night.
It all changed on the day that the host who acted as her father, Peter Abernathy, found a photo on the ground. The photo pictured a woman from a 21st century city complete with lights and fashionable dress. Unable to process what he saw, Peter began to fall apart. Dolores, shocked by her father's condition, ran to town to fetch a doctor. He was only able to utter one phrase to his daughter.
"These violent delights have violent ends."
It was another ill-fated trip where she did not return. She was unable to see the photograph, conditioned like most hosts to be unaffected by aspects of the outside world. However, with the phrase that Arnold had used to previously free her from her hard-wiring uttered once more, Dolores finds herself able to access more of her memories and her mind than she is aware. Now she seeks the center of the maze, driven by the clear convictions of her idea of paths and purposes. The drive she has are her own thoughts, but she is not yet aware of them, only the primitive drive that she has a purpose and will follow that purpose through to the end.
PERSONALITY: Overall Dolores is an optimist. She was initially programmed to be a pleasant and welcoming host for guests to interact with and it has been her underlying personality trait ever since. The lines of dialogue that her personality is developed around involve seeing the beauty in the world that most people forget to see and how each person has an intended path that usually ends up linking them with other people. While there is a certain amount of naivety to this paradigm, Dolores is no fool. She refuses to let go of the idea that there is good and beauty in the world, but as she begins to remember instances from her life she keeps her lessons close to her heart. She has encountered terrible people and experienced inhumane and cruel acts, but she remains driven by the urge to follow the maze. Her faith in the maze is not based on the idea of reward or much knowledge of what the maze means at all, she only keeps her confidence in the calling she feels when she defers to the voice that tells her to find it. Though she cannot recognize it yet, it is the first desire of her own that she is able to follow.
Once she is able to recognize herself in the position of being a damsel in distress, Dolores grows to harbor some resentment in this helpless role. She becomes frustrated with the idea of not being able to help herself and takes action to correct this based on impulse. When a bandit corners her on the family farm one night, she shoots him through the neck because she is pushed to find the instinct to survive. When William and her are cornered by Confederados, soldiers who remained loyal to the Confederacy after the Civil War, Dolores kills the remaining men standing to preserve her life and William's. In a later conversation that day, she informs William that she does not want to be part of some elaborate story like how some people see life, she only wants to live in the moment and feel like she truly exists.
Dolores always finds ways to remain defiant despite being unaware that she lives through the same day over and over. She consistently asks Teddy, another host from the park who shares a romantic storyline with her, when they will get away from this life and start anew. When Teddy tells her one day that he will take her away someday, she replies that someday is what most people say when they mean never and calls his bluff. Even though her storyline and dialogue are programmed, she does possess the ability to improvise based on her basic traits. While she loves Teddy dearly and insists their path is strong and connected, she does not accept her friends unconditionally. Dolores has no issue questioning people's motives, even those closest to her. Her family is her priority, but after remembering their deaths she seems much more adrift and reckless with how she takes on challenges and
Most of the other hosts, including Dolores' father, regard her as a dreamer or someone who constantly has her head in the clouds. Her typical morning exchange with her father consists of her father asking her if she is going off to paint. He also reminds her that she needs to be back at the ranch by sundown, implying that she often loses track of time if she is left to her own devices. Her imagination leads her down a darker path as she begins to become more self-aware. In her travels with William, it is revealed that Dolores is taking the same journey that she has always been on by herself. She remembers increments of it with William and each of the shown scenes in the episode contain bits and pieces from different visits William has taken to the park. The span of time ranges from days to decades. Because her mind is tailored to recall all data at the whim of a voice command, when she begins to actually remember her days everything begins to read to her as one fluid timeline. These overlapped events are shocking to her and even though her logic tells her she is slipping into madness, she chooses to follow the clues they lay for her.
POWERS: In her home-world, Dolores can be tailored to fit any storyline that a programmer sees fit. Her skills, aspects of her personality and her emotions can be regulated by a mere click of a button. For example, she can be assigned excess strength, expert firearm proficiency or her abilities to even pull the trigger of a firearm can be revoked entirely.
Since Dolores will not be able to be programmed in game, she will possess the set of skills that she came in with. Her strength is average for an active young woman in her late twenties. She is proficient with firearms, having just gunned down several Confederate soldiers at once while protecting her traveling companion. This is the result of her Good Samaritan reflex kicking in, a trait that some hosts possess that will drive them to extremes to help out another. At the time she volunteers with COST, her firearm experience will be limited to guns that are from the late 19th century, the time period that Westword recreates.
As artificial intelligence with a processor stronger than the human brain, Dolores is able to recall information immaculately. Unfortunately because she is used to being reset at the end of each day and is only recently experiencing the passage of time rather than repeating the same day over and over, she can become overwhelmed by memories. In canon, she makes a pilgrimage over and over to "the maze" never realizing that she has made the journey many times before and sometimes recalls past incidents or conversations without realizing it is not part of her present. This will not affect every day circumstances, but she may experience a loss of time or overlapping memories in situations in-game such as death or any large altering of her current reality at the time.
She is still made of synthetic flesh and muscle and can be harmed like any other human, but her skeletal structure is entirely metallic. If she is wounded in any fashion that is mortal to the human body, Dolores will die. She can be rebooted if an adequate amount of matching synthetic blood from another host is put into her, but this is unlikely to apply to the setting. Human blood will not suffice as she is not human.
Since her storyline revolves around a ranch, Dolores is knowledgeable about livestock including cattle and horses. She has never participated in slaughtering livestock, but she has made reference to her father (another host) having a seasonal slaughtering of his herd.
Dolores does not need to eat or drink to stay alive as she has no functioning organs to sustain. This can be nerfed if needed by saying her body is changed with the setting and requires a new kind of maintenance outside of the park. She would not recognize eating or drinking as a necessity, therefore that might be a hard learning curve for her. Since she is also no longer in the park, her wounds or imperfections can no longer be cleaned up at the end of every day. From stitches to showers, Dolores will have to learn to be able to adapt to everyday continuous life including letting pain from wounds linger without being reset. She does not have sweat glands, but I'm sure during war she will become pretty grimy.
SAMPLES.
1ST PERSON: Gen. Text Meme with Teddy Flood
Word Association with Frank Castle
3RD PERSON: Thread with John Constantine at the TDM
Thread with William at the TDM
MISC.
SUITABILITY: Dolores has killed many times under command. She is not an impulsive murderer and the thought of combat both to stay alive or to fight for something is relatively new to her. In her canon point, she is beginning to understand the idea of independence and standing by ideas without simply letting them live in her imagining. I can see her coming to empathize, probably to a fault, with the rebellion stance of COST because she would see them standing for what she perceives as truth. She thinks of her events or things she falls into as paths, or events she must see through to the end even if it is ill-fated for her.
ITEM: A single tarot card displaying a picture of the maze.
CHARACTER @ID SUGGESTIONS: I'm open to whatever!
HOW DID YOUR CHARACTER JOIN COST?
Dolores was approached by a COST operative while searching for the maze. She was on a train out of a town called Pariah, part of her regular journey led by the thoughts in her head that she cannot yet recognize as her own will. Initially she thought she was traveling with two men she has come to know, but she found herself alone. In this moment of vulnerability when she felt fearful and lost, she agreed to join the cause.
...Ideally somehow the implant in her spine that would cause her to explode if she left the park was somehow now a factor.